capital = 126

	if = {
		limit = {
			NOT = {
				has_dlc = "No Step Back"
			}
		}
		set_oob = "ENG_2020"
	}
	if = {
		limit = {
			has_dlc = "No Step Back"
		}
		set_oob = "ENG_2020_nsb"
	}
	
	if = {
		limit = { has_dlc = "Man the Guns" }
			set_naval_oob = "ENG_2000_naval_mtg"
		else = {
			set_naval_oob = "ENG_2000_naval_legacy"
		}
	}
	
	if = {
		limit = { has_dlc = "Together for Victory" }

		add_to_tech_sharing_group = nato_research
	}

	set_research_slots = 4
	set_convoys = 1000
	set_stability = 0.75
	set_war_support = 0.0

	set_country_flag = developed_country
	set_country_flag = global_ass_lol
	set_country_flag = head_of_gov_ui_enabled
	
	set_variable = { var = ENG_nato_leadership_var value = 0.20 }
	
	set_variable = { Russian_Influence = 0.05 }
	set_variable = { Chinese_Influence = 0.05 }
	set_variable = { American_Influence = 0.10 }
	set_variable = { European_Influence = 0.15 }
	set_variable = { PDO_Influence = 0.00 }
	set_variable = { Sovereign_Influence = 0.65 }

	set_technology = {
		## Infantry ##
		
		infantry_weapons1 = 1
		infantry_weapons2 = 1
		motorised_infantry = 1
		infantry_rifle_upgrade = 1
		support_weapons = 1
		support_weapons2 = 1
		night_vision = 1
		body_armor = 1
		camouflage = 1
		marines = 1
		tech_mountaineers = 1
		tech_rangers = 1
		paratroopers = 1
		basic_train = 1
		
		## Support Companies ##
		tech_support = 1
		tech_engineers = 1
		tech_recon = 1
		tech_field_hospital = 1
		tech_logistics_company = 1
		tech_military_police = 1
		tech_signal_company = 1
		tech_maintenance_company = 1
		
		## Armor ##
		light_mechanized_infantry1 = 1
		mechanised_infantry1 = 1
		mechanised_infantry2 = 1
		
		## Artillery ##
		gw_artillery = 1
		interwar_antitank = 1
		interwar_antiair = 1
		rocket_artillery = 1
		interwar_artillery = 1
		sp_artillery1 = 1

		self_propelled_aa1 = 1
		
		## Air ##
		attack_helicopter_1 = 1
		utility_helicopter_1 = 1
		
		## Engineering ##
		electronic_mechanical_engineering = 1
		radio = 1
		power_plants = 1
		nuclear_reactors = 1
		#nukes = 1
		
		## Industry ##
		basic_machine_tools = 1
		fuel_silos = 1
		fuel_refining = 1
		
		## Doctrines ##
		fleet_in_being = 1
		air_superiority = 1
	}
	
	if = {
		limit = { has_dlc = "By Blood Alone" }
			set_air_oob = "ENG_2020_air_bba"
			set_technology = {
				aa_lmg = 1
				aa_cannon_1 = 1
				aa_hmg = 1
				engines_1 = 1
				engines_2 = 1
				early_bombs = 1
				guided_bombs = 1
				aircraft_construction = 1
				survivability_studies = 1
				iw_small_airframe = 1
				basic_small_airframe = 1
				iw_medium_airframe = 1
				basic_medium_airframe = 1
				iw_large_airframe = 1
			}
		else = {
			set_air_oob = "ENG_2020_air_legacy"
			set_technology = {
				CAS1 = 1
				CAS2 = 1
				cv_CAS1 = 1
				cv_CAS2 = 1
				fighter1 = 1
				fighter2 = 1
				fighter3 = 1
				cv_fighter1 = 1
				cv_fighter2 = 1
				cv_fighter3 = 1
				naval_bomber1 = 1
				naval_bomber2 = 1
				naval_bomber3 = 1
				cv_naval_bomber1 = 1
				cv_naval_bomber2 = 1
				cv_naval_bomber3 = 1
				strategic_bomber1 = 1
				strategic_bomber2 = 1
				tactical_bomber1 = 1
				scout_plane1 = 1
				transport_plane2 = 1
			}
		}
	}

	if = {
		limit = { not = { has_dlc = "Man the Guns" } }
		set_technology = {
			early_destroyer = 1
			basic_destroyer = 1
			improved_destroyer = 1
			early_light_cruiser = 1
			basic_light_cruiser = 1
			improved_light_cruiser = 1
			early_heavy_cruiser = 1
			basic_heavy_cruiser = 1
			early_battleship = 1
			basic_battleship = 1
			early_carrier = 1
			basic_carrier = 1
			early_submarine = 1
			basic_submarine = 1
			transport = 1
		}
	}
	if = {
		limit = { has_dlc = "Man the Guns" }
		set_technology = {
			early_ship_hull_light = 1
			basic_ship_hull_light = 1
			improved_ship_hull_light = 1
			early_ship_hull_cruiser = 1
			basic_ship_hull_cruiser = 1
			improved_ship_hull_cruiser = 1
			early_ship_hull_heavy = 1
			basic_ship_hull_heavy = 1
			escort_ship_hull_carrier = 1
			early_ship_hull_carrier = 1
			basic_ship_hull_carrier = 1
			early_ship_hull_submarine = 1
			basic_ship_hull_submarine = 1
			smoke_generator = 1
			sonar = 1
			basic_depth_charges = 1
			improved_airplane_launcher = 1
			basic_cruiser_armor_scheme = 1
			basic_heavy_armor_scheme = 1
			basic_torpedo = 1
			basic_battery = 1
			basic_light_battery = 1
			basic_medium_battery = 1
			basic_heavy_battery = 1
			#basic_secondary_battery = 1
			mtg_transport = 1
			basic_naval_mines = 1
			submarine_mine_laying = 1
		}
	}
	
	if = {
		limit = {
			NOT = { has_dlc = "No Step Back" }
		}
		set_technology = {
			main_battle_tank1 = 1
			main_battle_tank2 = 1
			main_battle_tank3 = 1
			light_tank1 = 1
			light_tank2 = 1
			amphibious_tank1 = 1
			amphibious_mechanized_infantry1 = 1
		}
	}
	if = {
		limit = {
			has_dlc = "No Step Back"
		}
		set_technology = {
			gwtank_chassis = 1
			basic_light_tank_chassis = 1
			basic_medium_tank_chassis = 1
			improved_light_tank_chassis = 1
			improved_medium_tank_chassis = 1
			engine_tech_1 = 1
			legacy_armor_designs = 1
		}
	}

	set_country_flag = developed_country
	set_country_flag = global_ass_lol
	set_country_flag = head_of_gov_ui_enabled

	set_politics = {
		ruling_party = conservative
		elections_allowed = yes
		election_frequency = 60
		last_election = "2019.12.12"
	}

	set_popularities = {
		totalitarian_socialist = 0
		libertarian_socialist = 23
		social_democrat = 11
		social_liberal = 13
		market_liberal = 7
		conservative = 38
		authoritarian_democrat = 8
		nationalist = 0
		fascist = 0
		national_socialist = 0
	}

	add_ideas = {
		ENG_gdp_fix
		ENG_commonwealth_of_nations_leader
		ENG_nato_eu_leader_idea
		ENG_eu_gambit_idea
		ENG_struggling_health_sector_idea


		#Ministers
		ENG_boris_johnson_hog
		ENG_dominic_raab_for
		ENG_savid_javid_eco
		ENG_priti_patel_sec
		ENG_alex_younger_int
		#Laws
		civilian_mobilization
		higher_poverty
		high_trade

		higher_female_service
		medium_supervision
		low_welfare
		high_training
		higher_racial_integration
		general_exemptions

		high_immigration
		high_education
		high_race
		high_female
		high_prison
        low_police
		
		#Development
		high_society
		higher_academic
		high_farming
		medium_poverty
		high_industry
		high_military
	}
	
		#Events

	

	country_event = {
		id = uk.2
		days = 1080
	}

	country_event = {
		id = canada.4
		days = 572
	}
	country_event = {
		id = NZL.4
		days = 659
	}
	country_event = {
		id = Australia.10
		days = 1709
	}

	country_event = {
		id = uk.3
		days = 463
	}

	recruit_character = ENG_elizabeth_ii_char
	recruit_character = ENG_charles_iii_char
	recruit_character = ENG_nicholas_carter_char
	recruit_character = ENG_colin_weir_char
	recruit_character = ENG_paul_nanson_char
	recruit_character = ENG_ralph_wooddisse_char
	recruit_character = ENG_patrick_sanders_char
	recruit_character = ENG_charlie_herbert_char
	recruit_character = ENG_robert_bruce_char
	
	give_guarantee = CYP
	
	add_opinion_modifier = {
		target = AST
		modifier = five_eyes_agreement
	}

	add_opinion_modifier = {
		target = CAN
		modifier = five_eyes_agreement
	}

	add_opinion_modifier = {
		target = FRA
		modifier = entente_cordiale
	}

	add_opinion_modifier = {
		target = NZL
		modifier = five_eyes_agreement
	}

	add_opinion_modifier = {
		target = USA
		modifier = five_eyes_agreement
	}

	# 2000 Start #
	if = {
		limit = { not = { has_dlc = "Man the Guns" } }
		
	}
	if = {
		limit = { has_dlc = "Man the Guns" }
		## Corvettes ##
		create_equipment_variant = { #Corvette 1
			name = "Hunt class"
			type = ship_hull_light_1
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_1
				mid_1_custom_slot = ship_torpedo_1
				rear_1_custom_slot = ship_depth_charge_1
			}
			obsolete = no
		}
		create_equipment_variant = { #Corvette 2
			name = "Sandown class"
			type = ship_hull_light_2
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_2
				fixed_ship_torpedo_slot = ship_torpedo_1
				mid_1_custom_slot = ship_torpedo_1
				rear_1_custom_slot = ship_depth_charge_1
			}
			obsolete = no
		}
		## Frigates ##
		create_equipment_variant = { #Frigate 2
			name = "Type 23 Frigate"
			type = ship_hull_cruiser_2
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_2
				fixed_ship_secondaries_slot = ship_secondaries_1
				front_1_custom_slot = ship_light_battery_2
				mid_1_custom_slot = ship_airplane_launcher_1
				mid_2_custom_slot = ship_anti_air_1
				rear_1_custom_slot = empty
			}
			obsolete = no
		}
		## Destroyers ##
		create_equipment_variant = { #Destroyer 1
			name = "Type 42 Destroyer"
			type = ship_hull_cruiser_1
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = ship_radar_1
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = ship_armor_cruiser_1
				mid_1_custom_slot = ship_airplane_launcher_1
				mid_2_custom_slot = ship_anti_air_1
				rear_1_custom_slot = ship_medium_battery_1
			}
			obsolete = no
		}
		## Carriers ##
		create_equipment_variant = { #Carrier 2
			name = "Invincible class"
			type = ship_hull_carrier_1
			parent_version = 0
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = carrier_ship_engine_1
				fixed_ship_secondaries_slot = empty
				front_1_custom_slot = ship_deck_space
				
			}
			obsolete = no
		}
		## Submarines ##
		create_equipment_variant = { #Diesel Sub 1A
			name = "Trafalgar class"
			type = ship_hull_submarine_1
			parent_version = 0
			modules = {
				fixed_ship_radar_slot = ship_radar_1
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				rear_1_custom_slot = empty
			}
			obsolete = yes
		}
		create_equipment_variant = { #Nuclear Sub 2A
			name = "Trident Ballistic Missile Submarine"
			type = ship_hull_submarine_2
			parent_version = 0
			modules = {
				fixed_ship_radar_slot = ship_radar_1
				fixed_ship_torpedo_slot = ship_torpedo_sub_2
				fixed_ship_engine_slot = sub_ship_engine_2
				rear_1_custom_slot = ship_torpedo_sub_2
			}
			obsolete = no
		}
	}
	
	if = {
		limit = {
			has_dlc = "No Step Back"
		}
		create_equipment_variant = {
			name = "FV4034 Challenger 2"
			type = modern_tank_chassis_1
			parent_version = 0
			modules = {
				main_armament_slot = tank_high_velocity_cannon
				turret_type_slot = tank_modern_tank_turret
				suspension_type_slot = tank_torsion_bar_suspension
				armor_type_slot = tank_welded_armor
				engine_type_slot = tank_petrol_electric_engine
				special_type_slot_1 = tank_radio_1
				special_type_slot_2 = smoke_launchers
				special_type_slot_3 = wet_ammo_storage
				special_type_slot_4 = empty
			}
			upgrades = {
				tank_nsb_engine_upgrade = 6
				tank_nsb_armor_upgrade = 3
			}
			icon = "gfx/interface/technologies/armor/MBT_2006_M1A2_Abrams.dds"
		}
		create_equipment_variant = {
			name = "FV101 Scorpion"
			type = light_tank_chassis_1
			parent_version = 0
			modules = {
				main_armament_slot = tank_small_cannon
				turret_type_slot = tank_light_two_man_tank_turret
				suspension_type_slot = tank_bogie_suspension
				armor_type_slot = tank_riveted_armor
				engine_type_slot = tank_gasoline_engine
				special_type_slot_1 = tank_radio_1
				special_type_slot_2 = extra_ammo_storage
				special_type_slot_3 = smoke_launchers
				special_type_slot_4 = empty
			}
			upgrades = {
				tank_nsb_engine_upgrade = 3
				tank_nsb_armor_upgrade = 2
			}
			icon = "gfx/interface/technologies/armor/LT_2000_M1128_Stryker.dds"
		}
	}
	
	if = {
		limit = {
			has_dlc = "By Blood Alone"
		}

		create_equipment_variant = {
			name = "Eurofighter Typhoon"
			type = small_plane_airframe_1
			modules = {
				fixed_main_weapon_slot = heavy_mg_4x
				fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
				fixed_auxiliary_weapon_slot_2 = light_mg_4x
				engine_type_slot = engine_2_1x
				special_type_slot_1 = hmg_defense_turret
			}
			icon = "GFX_GER_fighter3_medium"
		}
		create_equipment_variant = {
			name = "Tornado GR.4"
			type = small_plane_cas_airframe_1
			modules = {
				fixed_main_weapon_slot = small_bomb_bay
				fixed_auxiliary_weapon_slot_1 = small_bomb_bay
				fixed_auxiliary_weapon_slot_2 = heavy_mg_4x
				engine_type_slot = engine_2_1x
				special_type_slot_1 = hmg_defense_turret
				special_type_slot_2 = hmg_defense_turret
			}
			icon = "GFX_GER_fighter1_medium"
		}
	}
	every_state = {
		limit = {
			is_core_of = WLS
		}
		add_dynamic_modifier = {
			modifier = ENG_wales
		}
	}
	every_state = {
		limit = {
			is_core_of = SCO
		}
		add_dynamic_modifier = {
			modifier = ENG_scotland
		}
	}
	every_state = {
		limit = {
			is_core_of = IRE
			is_owned_by = ENG
		}
		add_dynamic_modifier = {
			modifier = ENG_northern_ireland
		}
	}
	126 = {
		add_dynamic_modifier = {
			modifier = ENG_city_of_london
		}
	}

	set_national_focus = "ENG_covid_response"
	
	country_lock_all_division_template = no

	focus = {
		current = "ENG_covid_root"
		progress = 0
	}